Need camera to follow player, but not the player's rotation.
So I'm building a simple platform game (think something like Mario, prince of persia, take your pick etc). The camera follows the player through the level, simply by being a child of the player's...
View ArticleTaking the user's screen resolution before running a GUI.matrix?
Okay, I'm fairly new to GUIs, so correct me if I'm wrong.I can just use Screen.width and Screen.height, but without a matrix images will be stretched.To keep things in a good ratio, you use a...
View ArticleWild fluctuations in performance when built into an exe...
Several of my classmates and I made a platform game in 2 weeks for a small project with Unity.I used var vert : float = Input.GetAxis("Vertical") * movement_speed; for moving the character around,...
View ArticleAny suggestions for drawing a harpoon's rope?
For reference, its a 3 player game, each player controlling part of "Player Object." One of the players is suppose to shoot something like a harpoon as passing power ups (top down view). I was going to...
View ArticleHealth bar by percentage? (not drawing a box)
Maybe what I am trying to do is not possible. I've done a health bar in the past with an array of images, but I want to learn how to work a health bar based on the player's percentage of health.Here's...
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